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πŸ’Š Drugs System

πŸ“‹ All Drugs Quick Reference

DrugMoodSafe IntervalAddiction%Rating
🍡 Psychite Tea+12Every 2 daysβ‰ˆ0% (if interval kept)⭐⭐⭐⭐⭐ Best daily drug
🍺 Beer+101/dayLow⭐⭐⭐⭐ Safe social drug
🍫 AmbrosiaMood boostEvery 2 daysLow⭐⭐⭐ Good but uncraftable
🌿 Smokeleaf+13Every 2-3 daysMedium⭐⭐ βˆ’30% Consciousness
πŸ’‰ Yayo+35Manual only1-10% per dose⭐⭐ Emergency rescue
⚑ Wake-UpNoneManual, every 3dMed + 0.4% instant death⭐⭐⭐ Eliminates sleep need
πŸ’ͺ Go-Juice+5Manual, pre-combatVery high⭐ Do-or-die fights
πŸ’€ Luciferiumβ€”Every 15-30d, permanent100% permanent, fatal if supply runs out⭐ 10+ stockpile first

πŸ›‘οΈ Safe Drugs β€” Automate These

Psychite tea is the best daily drug. Every 2 days, mood <40% β†’ +12 mood, slight sleep reduction, near-zero addiction risk, no productivity penalty. Assignment tab β†’ Social Drugs β†’ every 2 days β†’ mood <40%.

Beer is the safe secondary option, 1/day. Stack with tea for a dual safety net.

Ambrosia only comes from random eventsβ€”don't rely on it as a core strategy.

⚠️ Dangerous Drugs β€” Manual Use Only

Smokeleaf: +13 mood, but βˆ’30% consciousness makes pawns useless. Long-term cancer risk. Use only when it's "smokeleaf or mental break."

Yayo: +35 mood, +15% work speedβ€”but 1-10% addiction per dose. Manual use only in extreme emergencies. Withdrawal is brutal.

Wake-Up: No mood boost, but negates sleep need. 0.4% chance of instant heart attack death per use. Clutch production bursts or pre-battle prep.

Go-Juice: Pre-combat injection: +50% move, Γ—10% pain, +20% consciousness. But near-zero pain perception = can bleed to death without noticing. Have doctors ready post-combat.

πŸ’€ Luciferium β€” Deal with the Devil

Permanent nanite enhancement: heals scars, chronic conditions, massive stat boosts. But addiction is permanent and 100% fatal if supply runs out (death within ~10 days of withdrawal). Never administer without 10+ doses stockpiled. Only for irreplaceable colonists with unfixable permanent injuries. The only cure is a Healer Mech Serum.

πŸ”§ Drug Policy Template β€” Copy This

DrugScheduledMood ConditionCarry
Psychite Teaβœ… Every 2 daysMood <40%1
Beerβœ… DailyMood <35%1
Ambrosiaβœ… Every 2 daysMood <35%1
Smokeleafβœ… Every 3 daysMood <25%1
Yayo/Wake-Up/Go-Juice❌ Neverβ€”0-1

❌ Common Drug Mistakes

  1. Psychite tea every day: Every 2 days max. Daily builds tolerance, triggers addictionβ€”same psychite addiction as Yayo
  2. Automating yayo: Automatic = pawn doses every time mood drops = guaranteed addiction. Always manual
  3. Smokeleaf as daily driver: βˆ’30% consciousness means pawns get nothing done. Least priority social drug
  4. Starting luciferium without stockpile: Never touch it with less than 10 doses on hand
  5. Drugs in public storage: Chemical Interest/Fascination pawns ignore policies. Lock hard drugs in restricted rooms
  6. Ignoring dependency genes (Biotech): Psychite/Go-Juice/Wake-Up dependency genes let pawns safely use hard drugs without addiction risk