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πͺ± Anomaly DLC
ποΈ Monolith & Anomaly Triggers
- A "Monolith" appears on the map at game start β this is the core of the Anomaly DLC
- Researching the monolith requires the "Anomaly Research Bench," not a normal research table
- Each completed monolith research tier unlocks new anomaly content and threats
- Monolith research progress is tied to the colony's "Dread" level
- Don't want anomaly content? Just leave the monolith alone β DLC content is fully optional
π¬ Research Nodes & Containment
- Defeating anomaly entities allows you to "capture" living samples β place them in containment for research
- Containment facilities: Containment Casket or Containment Platform
- Each contained entity provides research points; the stronger the entity, the more points
- Containment stability: contained entities have "Escape Risk" β low stability means they break out
- Ways to improve containment stability: power supply (no blackouts!), multiple facilities reinforcing each other, dedicated pawn guard
- Power outage = containment failure = all trapped monsters break out at once β a true horror scenario
β οΈ Containment facilities MUST have independent power + backup batteries. When a solar flare hits, everything goes down and every monster escapes β worse than any raid.
π Containment System Flow
From defeating the entity to safe containment β one wrong step means disaster:
πΉ Entity Bestiary
| Entity | Traits | Threat | Strategy |
|---|---|---|---|
| Fleshbeast | Melee swarm, high numbers, splits on death | ββ | Area weapons (flamethrower/grenades), avoid melee |
| Ghoul | Fast melee + regeneration, weak to fire | βββ | Fire weapons + kiting |
| Mimic | Disguises as your pawn, turns on you | βββ | Watch for abnormal mood, isolate early |
| Devourer | Eats a full-health pawn in one bite | ββββ | Ranged kiting, don't let it close in |
| Nociosphere | Huge floating sphere, AoE psychic damage | βββββ | Entire colony focus fire, spare no ammo |
| Shambler | Slow but unkillable, keeps reviving | βββ | Cremate corpses = permanent elimination |
π§ͺ Dark Technologies & Rituals
- Researching anomaly tech unlocks dark rituals and forbidden technologies
- Void Battery: anomaly version of batteries, huge capacity and doesn't explode
- Fleshcrafting: reshape creatures with flesh β implant flesh tendrils, bone spike weapons
- Time Manipulation: briefly accelerate or decelerate time for one pawn
- Summoning Ritual: actively summon anomaly entities to attack others β a dirty way to get back at neighbors
- Blood Pact: sacrifice a creature for enormous power
- These technologies are powerful but come with consequences β they may cause unexpected outcomes
β οΈ Newbie Survival Tips
- Don't rush to research the monolith β make sure your base defenses are solid first
- Turn off "Anomaly Events" (configurable at game start) if it's your first playthrough
- Place containment in a separate building with independent power + fire extinguishers nearby
- Anomaly entities often have high resistance to conventional weapons β research AP ammo or use charge weapons
- Psychic protection gear is important β a Tinfoil Hat can prevent mind control
- If you don't want to deal with this DLC: just never research the monolith, pretend it doesn't exist
- First encounter with a new entity = don't panic, pause the game and study its attack pattern before formulating a strategy
β
Anomaly DLC is for veteran players who are bored with vanilla. If you're still learning how to survive your first winter β turn this DLC off and come back later.