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πŸš€ Survival Guide

1. Picking Colonists β€” Three People Decide Your Fate

Colonist selection is the single most important stepβ€”more critical than your landing site. The skill combinations of your three starting pawns determine whether you'll survive the first three days.


RoleRequired SkillsDeal Breakers
BuilderConstruction β‰₯ 8, Crafting β‰₯ 5Slothful, Lazy
Grower/CookPlants β‰₯ 8, Cooking β‰₯ 6Pyromaniac (will burn your base!)
Researcher/DoctorIntellectual β‰₯ 8, Medical β‰₯ 6Lazy, Volatile
⚠️ Instant Rerolls: Pyromaniac, Volatile, Lazy β€” if you see any of these three traits, reroll immediately. Don't hesitate.
βœ… God-Tier Traits: Fast Learner, Iron-Willed, Industrious β€” lock them in the moment you see them.

2. Landing β€” The Right Spot Is Half the Battle

  • Terrain: Beginners should pick Temperate Forest or Arid Shrubland. Avoid ice sheets and deserts.
  • Mountains vs. Flat: Mountains are defensible but spawn infestations. Flat terrain is easy to build on but hard to defend. Large Hills is the sweet spotβ€”some mountain cover without too many bugs.
  • Growing Season: At least 30/60 days (year-round is ideal). Anything shorter and you can't grow enough food.
  • Stone Type: Prioritize Granite > Limestone > Sandstone. Granite walls are the toughest β€” and tougher walls = you live longer.
  • Faction Proximity: Don't settle too close to pirates. Friendly tribe nearby is great for trade.

3. First 3 Days β€” Action Checklist

OrderWhat to DoWhy
Step 1Plant rice in a growing zoneRice harvests in ~3 days. Without food, nothing else matters.
Step 2Build a 7Γ—7 wooden hut + roofTemporary storage and sleeping quarters. Don't overbuildβ€”you'll replace it with stone later.
Step 3Place 3 sleeping spots + campfireSleeping on the floor indoors is fine; sleeping outside tanks mood. Campfire prevents hypothermia.
Step 4Butcher starting animals + cook simple mealsPackaged meals only last a few days. Hunt the animals already on the map first.
Step 5Set up indoor stockpile + haul suppliesMedicine, food, and components deteriorate outdoors. Get them inside ASAP.
Step 6Build research bench + start researchingFirst tech priority: Batteries β†’ Solar Panels β†’ Air Conditioning (freezer).
πŸ’‘ Core Loop: RimWorld's survival loop is "Food β†’ Shelter β†’ Defense β†’ Research." Stable food always comes first; building comes second.
Day 1-3 Base Layout (Bird's-eye View) Wild Terrain 🌾 Rice Growing Zone Step 1: Plant Rice 🏚️ Temp Wooden Hut 7Γ—7 Roofed πŸ’€ πŸ’€ πŸ’€ 3 Sleeping Spots πŸ“¦ Indoor Stockpile: Meds / Food / Parts πŸ”₯ πŸ”₯ Campfire Temp Dump Wood Step 2: Hut Step 3: Beds+Fire Step 5: Stockpile Step 4: Cook πŸ’‘ The wooden hut is temporary! Replace walls with stone ASAP β€” one lightning strike and it's all gone.
β–² Step 1 plant rice β†’ Step 2 build hut β†’ Step 3 sleeping spots + campfire β†’ Step 4 butcher & cook β†’ Step 5 haul supplies indoors. Follow β‘ β‘‘β‘’β‘£β‘€ in order.

4. Week One: From Surviving to Stable

  • Build butcher table + stove: Simple meals won't last forever. Upgrade to fine meals ASAP (need stove + plants + meat/eggs).
  • Build 3 individual bedrooms: Private rooms give +5 mood. Much better than a barracks.
  • Build stonecutter's table + cut stone: Wood walls burn (one lightning strike = base gone). Switch to stone walls fast.
  • Build a horseshoes pin: Cheapest recreation item. Prevents the "Recreation-starved" mood debuff.
  • Set up a dumping stockpile: Corpses, rock chunks, and slag go far away β€” not inside your base.