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βοΈ Crafting & Production
π Core Production Chain Overview
RimWorld's production chain goes from raw materials to finished products. Each step involves different workstations and skill requirements. Here are the most common production lines:
| Product | Materials | Workstation | Required Skill | Use |
|---|---|---|---|---|
| Component | 12 Steel | Machining Table (Precision Assembly) | Crafting β₯ 8 | Almost all electronics & maintenance |
| Advanced Component | 1 Component + 20 Steel + 2 Plasteel | Machining Table | Crafting β₯ 10 | Advanced electronics / bionics |
| Flake | 4 Psychoid Leaf | Drug Lab | Intellectual β₯ 4 | Selling (best value drug to sell) |
| Yayo | 8 Psychoid Leaf | Drug Lab | Intellectual β₯ 6 | Selling + personal use (+35 mood!) |
| Penoxycyline | 2 Psychoid Leaf + 1 Cloth | Drug Lab | Intellectual β₯ 5 | Prevents malaria / sleeping sickness |
| Chemfuel | Wood / Organic | Biofuel Refinery | Crafting β₯ 3 | Drop pod / generator fuel |
| Duster | 80 Leather / Cloth | Tailor's Bench | Crafting β₯ 10 | Best clothing to sell |
| Grand Sculpture | 100 Stone / Wood | Sculptor's Bench | Artistic β₯ 10 | Selling + beautification |
π‘ Flake vs Yayo: Flake is more efficient (more silver per psychoid leaf). Yayo has higher quality (better mood boost for personal use). Sell flake, make yayo for personal use.
π Equipment Crafting β Choosing the Right Material
Different equipment needs different materials. Picking the right material saves a lot of resources.
| Equipment | Recommended Material | Why |
|---|---|---|
| Flak Vest | Steel | Best cost-performance, enough protection, no rare materials needed |
| Power Armor | Plasteel / Uranium | Uranium is hardest but heaviest, plasteel is light but expensive β choose based on situation |
| Marine Helmet | Plasteel | Head is most important, use good materials to stay alive |
| Duster | Devilstrand / Hyperweave | Great insulation + high protection, one can last forever |
| Parka | Thrumbofur / Wool | Warmest materials, essential for ice sheet |
| Shirt / Pants | Cloth / Normal leather | Underlayer doesn't need good materials, save money |
| Simple Helmet | Steel | Early head protection, easy to obtain |
β
Material Grades: Hyperweave > Devilstrand > Thrumbofur > Heavy leather > Normal leather > Cloth. Always check a material's armor rating and insulation values before crafting.
π Medicine & Drug Production
Medicine keeps you alive, drugs make you money but need caution. These production lines are interconnected β you can't skip any step.
| Product | Materials | Research Required | Rating |
|---|---|---|---|
| Herbal Medicine | Wild harvest / Plant healroot | None | βββ Early-game only |
| Industrial Medicine | 1 Herbal + 1 Component + 2 Neutroamine | Medicine | ββββ Mid-game workhorse |
| Glitterworld Medicine | 1 Industrial + 1 Advanced Component + 2 Neutroamine | Advanced Medicine | βββββ Essential for surgery |
| Neutroamine | β | Stockpile it, essential for medicine | |
| Flake | 4 Psychoid Leaf | Psychoid Planting | ββββ Best for selling |
| Yayo | 8 Psychoid Leaf | Psychoid Planting | βββ Personal use / high sell price |
| Wake-up | 2 Neutroamine | Medicine | ββββ Emergency overtime |
| Go-juice | 1 Neutroamine + 1 Yayo | Advanced Medicine | βββ Combat stimulant |
β οΈ Set drug policies if giving drugs to pawns β withdrawal is brutal. Selling is fine, but don't let your own pawns get addicted.
π¨ Sculptures & Art β Profit While Beautifying
- Sculpture material comparison: Marble (beauty Γ135%) > Sandstone (fast mining) > Wood (flammable, don't put indoors)
- Quality price multiplier: Legendary (Γ10) > Masterwork (Γ5) > Excellent (Γ2) > Good (Γ1.5) > Normal (Γ1)
- Small sculpture (1 tile) vs Grand sculpture (4 tiles): Grand sculptures are more cost-effective but harder to place
- Place sculptures in dining room + recreation room = double mood bonus
- A pawn with Artistic β₯ 15 dedicated to sculpture = money printer
- A legendary marble grand sculpture can sell for 2000+ silver
βοΈ Crafting Efficiency Tips
- Crafting β₯ 8 to reliably make components. Below 8 wastes materials
- Place tool cabinets next to workbenches (max 2 connected) = +6% work speed
- Check the material info panel before crafting gear β different materials have different protection, durability, weight, and beauty
- Add clothing bills as "Make until you have X" to always maintain stock
- Smelter: melt down low-quality raider weapons into steel = recycling
- Tailor's bench dusters: set "Quality at least Excellent" = auto-recycle low quality ones
- Place drug lab on sterile tile for faster crafting speed
- Don't set bills to "Do forever" β it will eat through all your materials