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πŸ’‘ Ideology DLC

🧠 Meme System β€” What Your Colony Believes

Memes define your colony's core values, impacting mood, rituals, and architectural style. Choosing your memes at the start sets the tone for your entire colony β€” everything that follows revolves around them.

  • Popular memes: Collectivist (great mood bonuses), Human Supremacist (dislikes non-humans), Nature Primacy (loves trees, dislikes tech), Cannibal (no mood penalty for eating human meat!)
  • Create a custom culture: Combine 4 memes to build your unique ideology
  • Meme tiers: Some are core memes (must have one), others are optional
  • Memes determine: What rituals, buildings, and traits you unlock
πŸ’‘ Tip: The Cannibal meme is powerful on easier difficulties β€” infinite food source. But if you plan to trade prisoners or stay friendly with other factions, think twice.

πŸ”„ Culture System Overview

Memes β†’ Precepts β†’ Mood β†’ Rituals. This chain is the core loop of the culture system. Understand this diagram and you've got it:

🧠 Memes Core Values Collective / Individual Tech / Nature Cannibal / Supremacist Determines πŸ“œ Precepts Specific Rules What to Do / Don't Do Cannibalism? πŸ‘/πŸ‘Ž Burial rules, etc. Affects 😊 Mood Daily Fluctuation Follow Precepts = +Mood buff Break = -Mood debuff Triggers 🎭 Rituals Celebrations + Mood Buff ← Successful rituals reinforce beliefs β†’ (Or reform β€” spend development points to adjust memes and precepts) πŸ‘” Roles Β· πŸ›οΈ Relics Parallel systems: grant special abilities Find and guard legendary gear πŸ“Š Culture Stats Cultural Influence Β· Dev Points Conversion
β–² Core loop: Memes set the tone β†’ Precepts enforce rules β†’ Mood fluctuates β†’ Rituals celebrate β†’ Beliefs are reinforced. Two parallel systems (Roles and Relics) complete the culture system.

πŸ“œ Precepts and Mood

Precepts are the specific rules β€” what's encouraged and what's punished. Their strictness directly determines how much your pawns' moods swing each day.

  • For example: Cannibalism β†’ "Approved" (eat human meat = +mood) vs "Abhorrent" (eat human meat = -mood)
  • Key precepts: Corpse handling (don't set "cannot bury" or corpses will tank mood), attitude toward other species, research stance, insect meat consumption
  • Reform culture: You can reform your culture as the game progresses β€” but it costs development points
  • Core idea: A strong culture keeps your colony swimming in free mood buffs around the clock
πŸ’‘ Recommended meme combo for beginners: Collectivist + Human Supremacist + Industrious β€” lowest mood management pressure, great for your first Ideology playthrough.

🎭 Rituals & Celebrations

You can set up various rituals in your culture. Holding celebrations regularly is key to maintaining colony-wide mood.

  • Ritual types: Dance party, Drum circle, Leader speech, Gladiator duel, Execution
  • Ritual success: All participants get a mood buff (lasts multiple days)
  • Ritual quality depends on: Whether the venue meets requirements, participant happiness, speaker's social skill
  • Cooldown: Usually 15-30 days
  • Regular hosting: A stable source of colony-wide mood bonuses
  • Special rituals: Conversion ritual (recruit new members), Reforming ritual (strip old beliefs)
⚠️ Note: If the ritual venue doesn't meet requirements, the ritual quality drops β€” it might even cause mood penalties. Set up your ritual room before calling everyone in.

πŸ‘” Role System

RoleRequirementsAbilitiesRecommended Pawn
Moral Guide Social β‰₯ 5 Convert others' beliefs, comfort broken pawns, host rituals Highest social skill
Leader Social β‰₯ 3 Inspire with speeches, boost trade negotiation, special attack bonuses Someone with both social and combat skills
Specialist (Plants/Mining/Research/Crafting/Construction) Relevant skill β‰₯ 6 +50% work speed in their specialty Your core production pawns
Shooting Specialist Shooting β‰₯ 6 Improved accuracy + command aura Combat leader
⚠️ Specialist roles come with trade-offs: For example, a Plant Specialist can't do violent work (combat), and a Shooting Specialist can't do any non-combat work. Pick the right pawn for the right role.

πŸ›οΈ Relics & Pilgrimages

A relic is your colony's spiritual symbol β€” it could be a weapon, a piece of armor, or an accessory. Finding and safeguarding your relic brings real rewards.

  • Relic clues: Acquired through quests. Gather all clues then set out to find it
  • Relic display case: Place the relic in a display case for a colony-wide mood buff
  • Pilgrimage quest: Take the relic to a specific location for generous rewards
  • Usable in combat: A legendary-quality relic longsword is both useful and mood-boosting
πŸ’‘ Tip: Prioritize relic quests β€” especially early on when you're short on good weapons. A legendary relic sword can hold half your defensive line, plus it keeps the whole base happy.