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π§© Mods
1. Essential Framework Mods ββ Without these, most mods won't work
| Mod | Category | Description | Recommendation |
|---|---|---|---|
| Harmony | Framework | 99% of mods depend on it. Low-level library for hooking game methods. | Essential, place first |
| HugsLib | Framework | General-purpose library providing API support for other mods. | Essential, place second |
| Vanilla Expanded Framework | Framework | Core dependency for the entire Vanilla Expanded series. | Required if using VE series |
2. UI Improvements ββ No gameplay changes, pure QoL
| Mod | Feature | Rating |
|---|---|---|
| RimHUD | See detailed stats without opening a pawn's panel. | Essential saves 90% clicks |
| Allow Tool | One-click allow all, select similar items, urgent haul marking. | Essential doubles efficiency |
| Numbers | List view of all pawns' skills, mood, and health data. | Recommended management tool |
| Replace Stuff | Upgrade walls without demolishing first β directly replace materials. | Recommended saves labor |
| Quality Builder | Set a minimum build quality; auto-deconstruct and rebuild if below threshold. | Recommended perfectionist essential |
| Blueprints | Copy and paste blueprints, symmetric building made easy. | Recommended planning tool |
| Color Coded Mood Bar | Mood bars color-coded by level β spot who's about to break at a glance. | Recommended mood management |
3. Gameplay Expansions
| Mod | Feature | Rating |
|---|---|---|
| Wall Light | Mount lights on walls β no floor space needed. | Essential every room needs this |
| Pick Up And Haul | Pawns haul multiple items at once using backpack logic instead of single-item carrying. | Essential hauling transformed |
| Common Sense | Pawns are smarter: sweep before cooking, recreate before sleeping. | Recommended AI optimization |
| RunAndGun | Shoot while moving β no more standing still to fire. | Recommended adds tactical depth |
| Simple Sidearms | Pawns carry multiple weapons and auto-switch between melee and ranged. | Recommended combat transformed |
| Dubs Bad Hygiene | Adds hygiene, plumbing, and toilets β colonists need bathrooms and showers. | Optional adds realism |
| Rimefeller | Oil industry system: drill β refine β plastic β power generation. | Optional late-game content |
4. Content Additions
| Mod | Feature | Rating |
|---|---|---|
| Vanilla Expanded Series | Huge amount of new weapons, armor, furniture, plants, and animals β all vanilla-friendly. | Essential massive content |
| Combat Extended | Complete combat overhaul β ammo, ballistics, penetration, and armor mechanics. | Recommended must-have for combat lovers, check compatibility |
| Alpha Animals | 100+ new creatures, from cute to terrifying, diversifying ecosystems. | Recommended ecosystem diversity |
| Android Tiers | Android race β buildable and controllable, maximum sci-fi. | Optional maximum sci-fi |
| Save Our Ship 2 | Ship becomes a mobile base with space combat + exploration β a new game after endgame. | Recommended new game after endgame |
π‘ Veteran's Advice: More mods isn't always better. Always back up your save before adding mods. With over 100 mods, startup can take 5β10 minutes β don't panic thinking it's frozen.
π Mod Load Order Visualization
Just remember six words: "Frameworks on top, content below." This diagram is all you need:
5. Quick Load Order Reference ββ Ordered top to bottom
- Harmony β Very top, place first
- Core β Game core
- DLC β Royalty β Ideology β Biotech β Anomaly
- HugsLib
- Vanilla Expanded Framework
- Large Framework Mods β such as JecsTools
- Gameplay Mods β UI / Behavior
- Content Additions β New items / Creatures / Races
- Localization / Translation Patches
- Compatibility Patches β Bottom
The mantra: Frameworks on top, content below; the more fundamental, the higher; the more superficial, the lower