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📋 Work Priorities

🔧 Manual Mode — Always Enable It

There's a toggle in the lower-left of the Work tab. Off: colonists do tasks left-to-right. On: you assign numerical priority 1-4 per colonist per work type. Always use manual mode.

PriorityMeaningAssign To
1Highest—drop everythingFirefight, Patient, Bed Rest (every colonist)
2Primary role—specialist's main jobDoctor, Cook, Constructor, Grower
3Do when idleHaul, Clean, Hunt, secondary skills
4Last resortLow-priority crafting or mining
BlankDisabled—never doTasks unsuited to the colonist
⚠️ Critical rule: Colonists finish ALL work at one priority before moving to the next. If Hauling is set to 1, they'll haul every object on the map before doing anything else! Priority 1 ONLY for emergency tasks.

👤 Recommended Setup — Copy This

All colonists: Firefight 1 · Patient 1 · Bed Rest 1 · Basic 1


Specialist assignments (each person gets 1-2 at priority 2):

RolePriority 2Notes
DoctorDoctorHighest Medical skill, nothing else at 2
CookCookBest Cooking skill, dedicated to meals
BuilderConstructWalls, furniture, repairs
FarmerGrowPlanting and harvesting—don't let others compete
MinerMineDedicated miner, other work secondary
ResearcherResearchHighest Intellectual, glued to the research bench

All colonists at priority 3: Haul · Clean · Plant Cut

🎯 Skill Matching — Read Colors, Chase Flames

  • Box color: Red = terrible skill (slow, high fail rate). Bright yellow = excellent. Match work to high skills
  • Flame icons: One flame 🔥 = interested, learns fast. Two 🔥🔥 = burning passion, rockets through levels. No flame = slow learner
  • "Incapable Of" ≠ skill 0: Some colonists literally cannot do certain work (check Bio). Skill 0 = can do it but very slowly. Incapable = never

📖 All Work Types Quick Reference

CategoryWork TypesKey Skill
EmergencyFirefight
MedicalPatient · Doctor · Bed RestMedical
SocialWarden · ChildcareSocial
ProductionCook · Construct · Smith · Tailor · Art · CraftCooking/Construction/Crafting/Artistic
OutdoorGrow · Mine · Plant Cut · Hunt · HandlePlants/Mining/Shooting/Animals
LogisticsHaul · Clean
ResearchResearch · Dark Study (Anomaly DLC)Intellectual

💡 Efficiency Tips

  • Right-click force: Select colonist → right-click target → force immediate action. Shift+click to queue tasks
  • Allowed areas: Restrict colonists to zones, reducing travel time by 40-60%
  • Proximity layout: Kitchen next to freezer, workshop next to storage—minimize hauling distance
  • 14-colonist threshold: Past ~14 pawns, micro-management breaks down. Transition to system-level management via bills and work assignments