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🧬 Biotech DLC

πŸ‘Ά Children & Reproduction

Pawns can now have children β€” heterosexual pawns sharing a bed have a chance to conceive.

  • Pregnancy lasts 18 days, movement speed -20%, unable to work in the last 3 days
  • Newborns need care: feeding (breast milk or baby food), playtime, and hygiene
  • Growth stages at ages 3β†’6β†’10β†’13, each stage has different learning rates
  • Assign learning schedules to children β€” they automatically learn skills as they grow
  • A child's growth speed is tied to their "Learning" need β€” keeping learning high means decent skills by adulthood at age 13
  • Childcare items: baby crib, school desk, blackboard (accelerates learning)

🧬 Gene System

You can implant genes into pawns and prisoners to alter their abilities.

  • Germline genes: Heritable, can only be passed down through reproduction
  • Xenogerm: Not heritable, like an implant β€” can be installed/removed at any time
  • Gene sources: purchase from traders, extract from prisoners (needs gene extractor), craft your own (after researching gene technology)
  • Complexity limit: each pawn can only carry a limited number of genes β€” exceeding the limit prevents installation
GeneEffectComplexityRating
Fast Wound HealingWound recovery speed Γ—23⭐⭐⭐⭐⭐ Essential for combat pawns
DeathlessWon't die (unless the brain is destroyed)8⭐⭐⭐⭐ Keeps key pawns alive
Robust+50% carry weight2⭐⭐⭐⭐
Night OwlNight vision + nighttime mood buff1⭐⭐⭐ Night shift workers
Fire BreathCan breathe fire2⭐⭐⭐
Fast RunnerMovement speed +20%3⭐⭐⭐⭐

πŸ”¬ Gene Engineering Flowchart

From gene acquisition to pawn implantation β€” the full process at a glance:

πŸ“¦ Gene Sources πŸ’° Trade Purchase Caravans / orbital trade πŸ§ͺ Prisoner Extraction Gene extractor πŸ”¬ Self Research After gene tech research Genes Deposited 🧬 Gene Assembly Bench Select gene combination Check complexity limit Complexity limit = metabolism rate ⚠️ Exceeded = can't install 🧬 Germline Genes Implant in embryo Β· Heritable Passed down via reproduction πŸ’‰ Xenogerm Direct injection Not heritable Remove anytime πŸ‘Ά Embryo πŸ§‘ Pawn ⚑ Complexity budget: Used / Max (Exceeded = can't install) πŸ’‘ Quality over quantity β€” Fast Wound Healing + Robust + Fast Runner is the combat meta. 3 genes, complexity 8. Most pawns can handle it. Don't get greedy β€” 3-4 critical genes is all you need.
β–² Gene sources β†’ Assembly β†’ Type selection β†’ Implant target. The core is the complexity budget β€” don't get greedy, pick the 3-4 most critical genes and you're set.

πŸ€– Mechanitor & Mechanoids

A Mechanitor can build and control mechanoids β€” your own robotic army.

  • After building a mechanitor console, a pawn can become a mechanitor
  • Mechanoid types: Lifters (hauling), Constructoids (building), Agricohand (farming), Cleansweepers (cleaning), combat mechanoids
  • Mechanoids don't need food or sleep, but they need recharging (competing with your power grid)
  • Mechanoids produce toxic wastepacks β€” too much pollution means map-wide toxic fallout
  • A mechanitor's bandwidth limits how many mechanoids they can control β€” insufficient bandwidth means you can't control more
πŸ’‘ Newbie tip: Prioritize lifters + cleansweepers β€” these two jobs are the most time-consuming. Hand them to mechanoids = free up your pawns.

πŸ§› Sanguophages

Sanguophages are a special xenotype introduced in Biotech β€” immortal + incredible combat power, but at a cost.

  • Sanguophage traits: ageless, rapid wound regeneration, no pain, fast speed, high strength
  • Cost: must regularly consume hemogen β€” otherwise they enter deathrest
  • Hemogen can be extracted from prisoners, animals, or willing donors
  • Sanguophages have special abilities: coagulate (stop bleeding), long-jump, psychic manipulation
  • How to get sanguophages: ritual conversion (turn a normal pawn into a sanguophage) or choose the sanguophage scenario at start

βš—οΈ Pollution Management

Mechanoids produce toxic wastepacks during operation β€” if left untreated, they rot and release pollution.

  • Pollution spread: ground pollution turns soil barren, kills plants, and makes pawns sick
  • Solutions: freeze storage (keep in freezer to slow decay), launch away (drop pod them off, but watch out for angry neighbors), or pollution pump (late-game tech, slow cleanup)
  • Frozen toxic wastepacks don't rot β€” dedicated freezer + waste zone = peace of mind
  • Pollution also affects your neighbors β€” dumping waste near pirates means they deal with it